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Nice to Know! Animals

A completely new way to discover animal facts. Smooth gameplay and catchy facts from the animal kingdom.
Pledge Here
A vibrant promotional image for the board game 'Nice to Know! Animals.' The image highlights the game's features, including strategic gameplay that combines travel, research, and study of animal facts. It showcases the game's box art, which depicts a character observing animals in a lush forest. Also included are visual elements like play cards, a map, and game pieces. Key details include player capacity (1-6 players), recommended age (8+), and estimated playtime (15 minutes per person). A 'Kickstarter Exclusive' badge is also visible, emphasizing the game's crowdfunding campaign.

Nice to Know! Animals is a card game that invites players to explore the animal kingdom in a fresh and interactive way. Designed for 1-6 players, it combines fun and learning by challenging players to research animals, travel across different habitats, and complete secret quests. Step into the role of a zoologist to gain research points, uncover animal facts, and strategize for victory. With simple yet strategic mechanics, the game appeals to both casual gamers and seasoned strategists, promising an adventure that educates and entertains. Embark on a journey and discover the wonders of wildlife like never before!

A graphic titled 'Key Features' detailing the components of the game 'Nice to Know.' It highlights 88 species, including 182 animal cards with unique facts and 20 sponsored flight cards. The text mentions intriguing animal facts, such as giraffes being good runners and the world's longest fence built in Australia. The information emphasizes the rarity and endangered status of some animals in the game, with data confirmed by zoologists and based on the IUCN Red List. Additionally, the image showcases 33 Quest Cards that challenge players to research specific animals. The overall design is informative and engaging, providing insights into the educational aspects of the game.

A graphic titled 'Game Play' with the subtitle 'It’s a Breeze to Learn! Dive in and Start the Fun!' The text indicates that there are two basic actions in the game. The first action, 'Study,' explains that players discard cards to gain 'Research Experience,' simulating scholarly activities such as listening to lectures or reading books to learn about the studied animal. An illustration of a leopard is included, enhancing the theme of the game. The overall design is inviting and informative, encouraging players to engage with the game mechanics.

A graphic titled 'Research' explaining the mechanics of researching animals in the game. The text states, 'Spend your Research Experience to research animals. Sometimes your meeple will not be on the same continent with the animal; you need to use sponsor flight to travel to another continent for free, or you should pay the cost of flying to research.' Accompanying the text is an illustration of a penguin, adding a thematic element related to animal research. The design is clear and informative, outlining important gameplay rules.
A graphic featuring a simple statement about travel options in the context of a game. The text reads, 'Travel using a sponsored flight or pay the cost for a regular flight.' The design is clean and straightforward, focusing on the travel mechanics within the game, suggesting players have choices regarding their travel methods.
A graphic titled 'Plan your endgame strategy' encouraging players to earn points by completing secret quests and discovering animals in the game 'Nice to Know.' The text invites players to create their strategies based on the criteria in the score board shown below. The image features a tabletop setup with various game components, including cards and a score board with a grid for tracking points. The overall design is informative and engaging, emphasizing strategic planning in gameplay.
A graphic titled 'Solo Play' featuring a lion illustration to the right. The text invites players to challenge the Artificial Animal (AA) opponents, stating, 'Are you ready to challenge Artificial Animal (AA)?' Below, it explains that players can compete against up to five AA players, noting that while beating one or two AAs is manageable, defeating three, four, or five will be much more difficult. The graphic poses a challenge, asking if players can achieve victory and earn the right to apply stickers. The overall design is engaging and motivational, encouraging solo gameplay.
The image displays a card showcasing 'Solo Game Play Stickers' for the Kickstarter version of the game. It features a list of stickers with the text 'I BEAT' next to various animals, indicating achievements for defeating Artificial Animal (AA) opponents. If a player defeats one AA, they can apply a sticker that states 'I BEAT 1 AA'; if they defeat two, they can use 'I BEAT 2 AA,' and so on, up to five AA players. The card notes that players can add up to six AA in 'you vs human' games and encourages participation in the 'NiceToKnowWinnersClub.
 
A testimonial graphic featuring a quote expressing enjoyment of the game. The text reads, 'I really enjoy this game, I think it is great, the artwork's great, lots of fun!' The quote highlights the positive aspects of the game, particularly its enjoyable gameplay and appealing artwork. The overall design is clean and simple, effectively showcasing enthusiastic feedback from a player.

A graphic inviting users to 'Download Rulebook' for the game 'Nice to Know.' The design features a prominent orange button with the text clearly displayed. In the background, two rulebook covers are shown, along with an illustration of an owl to the left, adding a whimsical touch. The background includes lush green leaves, creating a vibrant and engaging visual that emphasizes the connection to nature and the game theme.

A graphic detailing gameplay information for the game 'Nice to Know.' The text explains that while the gameplay is easy to understand, mastering it poses challenges. It mentions the complexity of end-game scoring and continent assignments that add strategic layers. A bold statement reads 'But wait!' followed by a note that if players are engaging with kids or a casual game group, they can opt for a simpler scoring system for end-game scoring. The design is clean and informative, aimed at guiding players through the game's mechanics.

The Kickstarter-exclusive Adoption Pledge lets backers leave their mark on Nice to Know! By adopting an animal card, your name, surname, and country will be displayed on that card in all Kickstarter special edition copies. This lasting legacy connects you to the game, helping bring it to life for fellow backers. Act fast to secure your choice of animals, as early adopters have a wider selection. Become a part of this adventure—forever!

A button labeled 'Explore Animal List' set against a light background, with the heading 'Adoption List of Our Animal Friends' displayed above it in a bold font. The button is prominently colored in a warm, earthy orange, inviting users to click and view the list of animals available for adoption.
An informative graphic titled 'How will you choose your animal to adopt?' It explains the process for backers of an animal adoption campaign. The text outlines that surveys will be sent to the first 10 backers to prioritize their animal choices, giving them 2 days to respond. If they do not respond, they will be moved to the end of the queue. This process continues for subsequent groups of backers. Finally, it mentions that if a backer does not respond within 24 hours, their chosen animal will be assigned randomly. The background features green leaves, enhancing the theme of nature and animals.

A detailed graphic titled 'What is Inside the Box?' showcasing the components included in the 'Nice to Know Animals' game. The image features a box with a magnetic cover, accompanied by various game elements. It lists the contents, including 6 wooden meeples, 238 play cards, 6 player helper cards, 1 map mat, 50 pages of score sheets, 36 wooden tokens, 1 quest reminder, and a rulebook with 18 pages. Visual elements include illustrations of the meeples and a map, along with dimensions for each component. The overall design is vibrant, featuring a nature theme with trees and animals, creating an inviting atmosphere for the game.

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