
G’AIM’E: Plug & Play TIME CRISIS Gun for Modern TVs (GAIME)
TIME CRISIS, POINT BLANK, STEEL GUNNER series - all officially licensed. Awesome games, reimagined with this new Lightgun controller! Pledge HereWith the decline of CRT TVs, precision-based Lightgun games have faded into nostalgia, becoming a cherished memory for many. While several solutions exist to bring these classics to modern displays, they often come with compromises.
G’AIM’E is different. There are no complex setups, no workarounds. Simply plug and play for a seamless experience, enjoy classic Lightgun games the way they were meant to be played.
The G’AIM’E gun uses our own bespoke technology that utilizes a high-resolution camera and AI; in place of the traditional infrared used in Lightgun of the past. We have packaged this with a custom licensed version of TIME CRISIS, faithfully recreated from the original arcade ROM to give you a new and unique arcade experience!
Step back into the role of Richard Miller, the elite secret agent whose speed and marksmanship make him a one-man army. TIME CRISIS returns in its purest form, powered by the G’AIM’E Gun; giving you the same intense, time-based action you remember, now playable on modern displays.
Even more games await! Purchase one of our Premium or Ultimate packages to unlock a larger selection of classic Lightgun titles like POINT BLANK, STEEL GUNNER and STEEL GUNNER 2 – giving you even more arcade action!
Fans of classic Lightgun games will remember the limitations of movement that the original technology allowed and how even the slightest movements could affect calibration.
G’AIM’E allows you to move freely without affecting the guns calibration in game – simply calibrate once before each game. The AI Gun automatically detects and adjusts to your TVs, ensuring smooth, accurate gameplay from various angles and distances. It supports a wide range of TV sizes, allows for tilted shots, and is designed for a natural, hassle-free experience; so that you can focus on the game, not the setup.
Tassei Denki is approved by Bandai Namco Entertainment Inc. (global license) to bring this innovation to their beloved gun games and to our fellow Lightgun shooter fans.
Our vision
Tassei Denki’s vision with G’AIM’E is to take the first step towards reviving classic Lightgun controllers. In today’s gaming world, where racing wheels, flight sticks, and other specialized controllers thrive, it feels wrong that light-guns have all but disappeared from the modern game rooms.
We see a bright future ahead for this technology! But for now, we’re proud to bring back the classics – the timeless arcade shooters that are still fun to play today.
With your support, we can bring back Lightgun gaming as a staple of home entertainment!
We offer the following ways to enjoy your G’AIM’E:
Product lineup (Japan)
Product lineup (Global)
*Installing software (for example, additional games) is NOT supported for all packages.
*Suitable for ages 7+ in Japan, and 16+ outside of Japan.
*Due to legal restrictions in various countries and regions, we are offering Shadow Black gun controllers in Japan, and Arcade Blue ones for overseas markets.
Exclusive perks
All backers on Kickstarter will receive a special keychain featuring “G’AIM’E and Time Crisis” as a bonus! This will be an exclusive novelty item—don’t miss out on this limited-time offer!
Regional Differences
G’AIM’E is available in two regional editions: Global English (EN) and Japanese (JP). While both versions offer the same core gameplay experience, there are minor differences in in-game text, prompts, and certain visual elements such as graphics or scene layouts, based on regional content preferences.
Please ensure you select the version that best matches your preferred language and region, as these settings are not interchangeable after purchase.
This product is designed with sustainability in mind. To help reduce waste and minimize our environmental impact, we do not include an AC adapter in BASIC and PREMIUM pack. We encourage you to reuse or recycle an existing compatible adapter.
More Features to Love
- “Recoil” can be easily turned on or off depending on your preference.
- A and B buttons are positioned so that both left-handed and right-handed players can use them comfortably.
- A dedicated pedal controller (coming with PREMIUM & ULTIMATE pack) is included for TIME CRISIS. Step on the pedal to pop out and shoot; release it to take cover, reload and avoid enemy fire—just like the original arcade experience.
- Our gun controller automatically detects and adjusts to any monitors from 15” to over 150”!
- The TV boxes of PREMIUM and ULTIMATE come preloaded with four iconic arcade titles: TIME CRISIS, POINT BLANK, STEEL GUNNER and STEEL GUNNER2. Plug in a second controller to enjoy 2-player mode and relive the arcade action together.
TIME CRISIS (1-player mode only)
Released in arcades in 1995, TIME CRISIS revolutionized the Lightgun shooter genre with its unique foot pedal system—letting players duck for cover and pop out to shoot. The game combines fast-paced gunplay with intense storytelling, starring the iconic agent Richard Miller on a mission to save a kidnapped daughter of the president from a political conspiracy.
STORY
The island nation known as the Republic of Sercia was once ruled by a monarchy. However, years of relentless military expansion left the citizens exhausted. Twenty years ago, when the people had reached their breaking point, a single man rose up, overthrew the king, and brought an end to the disastrous regime. That man later became the President of the newly founded Republic of Sercia, leading the country to a remarkable recovery.
However, in the aftermath of the monarchy’s collapse, Sherudo—the last heir to the royal family—was consumed by hatred over the loss of his father and began plotting his revenge. His target: Racheal, the daughter of the President. To carry out his plan, he joined forces with Wild Dog, the infamous leader of a vast and ruthless criminal organization, and succeeded in kidnapping Racheal.
Around this time, the President heard a rumor—of a legendary intelligence agent who had once stood toe-to-toe with Wild Dog himself. That man’s name… was Richard Miller.
Main Characters
Richard Miller
An agent representing the international intelligence organization “V.S.S.E.” Usually quiet by nature, but always makes precise decisions in the field. In addition to intelligence operations, the agent often takes charge of resolving incidents like this one. Although they have handled multiple cases involving Wild Dog in the past, none have reached a definitive conclusion.
Wild Dog
The leader of the criminal organization “Wild Dog.” He demonstrates exceptional leadership within the organization and is skilled not only with firearms but also in hand-to-hand combat. It is said that those who hire him are always met with misfortune—and the Sherudo incident may be no exception…?!
Sherudo Garo
The last descendant of the royal family that once ruled the Republic of Sercia. The monarchy fell in a revolution 20 years ago, during which he lost his father. Raised in an abandoned castle, his heart became completely twisted, consumed by ambition for revenge and the restoration of power.
Rachel MacPherson
The only daughter of the President of the Republic of Sercia. She is kidnapped by Sherudo as the perfect target for his revenge. The red coat she wears was a gift from her father on her 21st birthday.
POINT BLANK (Japanese: GUN BULLET) (2-player support)
Known as GUN BULLET in Japan, this 1994 arcade title is a fast and quirky mini-game collection that tests reflexes, timing, and coordination—not just aim. Its colorful visuals and silly challenges make it a perfect party game, especially in 2-player mode. A classic example of arcade fun that doesn’t take itself too seriously, yet keeps players coming back for more. “Great fun for family and friends!”
STEEL GUNNER series (2-player support)
Debuting in 1990, STEEL GUNNER was Namco’s first full-fledged sci-fi gun shooter, putting players in the role of cyborg cops blasting through robot enemies in urban battle zones. With destructible environments and hostage-rescue tension, it delivered gritty action at a breakneck pace. The sequel, STEEL GUNNER 2 (1991), refined the formula with improved graphics and more cinematic set pieces.
While TIME CRISIS 1 and POINT BLANK were previously available on home consoles, STEEL GUNNER 1 & 2 are now being made playable on home TVs for the first time ever.
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